![]() ![]() “When you are a student, you are often only responsible to your own creative vision, but opportunities like this teach students to find their voice, to find their creative solution within an existing client framework. “Working with professionals holds our students to professional standards-and to professional expectations and parameters,” explains Morgan Woolverton, interim Department Head for Virtual Reality Development and Game Art. The added benefit is that the studio gets the fresh thinking and design skills of the students to create a beautiful end product. The students receive hands-on experience designing for virtual reality and learn about the production of VR assets. Helping to fill these two needs is where the collaboration with Flight School arose.įlight School brings the programming side of the game industry and the groundwork of game mechanics to enable the students to build the aesthetics of a playable game. Furthermore, the College needed to ensure that graduates from the program would have opportunities in the VR industry. These students saw tremendous success landing jobs after graduation, using their skills in the rapidly developing industry.īut because the VR realm is so new, the College and its faculty required professional expertise and insight to build this pioneering new major. Ringling College, always striving to stay at the forefront of art and technology, has experimented in the realm of VR for years, with Game Art graduates executing final projects using the medium. Shared projects and experiences like these played a major role in the rollout of the College’s VR program. Seeing how we all worked together gave us an idea of how certain students would fit in a collaborative environment, like our studio.” They also get to know us, so our recruiting became more informed. “So we started leading workshops, where we’d be on campus for a few days and really get to know some of the students. “We discovered that we were losing talent to other studios, either from timing or because the bigger studios were better known,” Oldenburg explains. As an illustration major working in VR, he is the poster child for what a student who graduates from Ringling College can do, irrespective of the major from which they graduate. Since he graduated in 1995, Oldenburg has been actively involved in mentoring and recruiting Ringling College students from many of the College’s majors. In addition to serving on the College’s Board, Oldenburg also worked with Ringling College faculty to help develop and promote the VR major. ![]() This collaboration wouldn’t be the first between Flight School and Ringling College. That program enrolled its first students in the fall of 2018. It so happened that this release occurred in the same year that Ringling College announced plans to roll out the very first Bachelor of Fine Arts (BFA) program in Virtual Reality Development. Oldenburg is not only a graduate and a career creative, but also the leader of a team at Flight School, the studio that released the interactive VR experience “Manifest 99” in 2017. The idea? To team up with Ringling College students to develop a real, playable, and commercial Virtual Reality (VR) game. In 2017, Ringling College of Art and Design Illustration graduate and member of the Ringling College Board of Trustees Brandon Oldenburg reached out to his alma mater to discuss a potential partnership with Flight School, the creative studio he co-founded with Reel FX Animation’s AR/VR division that same year. 14, 2019 (GLOBE NEWSWIRE) - It all started with a text. ![]()
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