![]() ![]() Sometimes you will need to intentionally slow down in order to have enough time to jump again after landing. From here the path is fairly linear, with shortcuts you can unlock as you progress.įirst you have to use the elevator and parkour through the netting layer below, which features moving fans that knock the player back upon contact, usually leading to having to restart from the last checkpoint. Take it and head to the locked door with two locks and open it. There is a key on its front steps that matches the one you ziplined to. One is locked with chains in a pentagram pattern, and ends the games story upon unlocking. Grab the key located there and zipline down to the next area.
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